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Many negative quirks will increase the amount of stress suffered by a hero in certain situations, as will the drawbacks of many trinkets. Heavy stress damage will also be applied, together with health damage, when failing to satiate a hungry party, when removing obstacles without the use of a shovel, or when witnessing a comrade either reach Death's Door or die. Extra stress damage is suffered if walking backwards through a corridor, when getting hit by traps, or through some interactions with curios, as well as when prolonging a fight excessively. A small amount of stress is also gained when entering a dungeon (depending on its level and the hero's resolve) and while travelling through it, and its magnitude is greatly influenced by the amount of light that the adventurers have at their disposal during any stressful event. More information can be found in the Darkest Dungeon article on The Cutting Room Floor wiki.Stress is mainly gained by fighting during expeditions, through monsters' critical strikes and some particular attacks that specialise in dealing stress damage. Non-religious heroes can refuse services from the Tavern for the Abbey, and religious heroes can refuse services from the Abbey for the Tavern. Religion is mostly a scrapped mechanic in-game, as only five camping skills utilize the mechanic.The Light is the religion behind the crusades, and is a source of power utilized by the Vestal and the Flagellant. "Religious" heroes in Darkest Dungeon worship an entity or god known as the "Light." This religion is similar to abrahamic religions, as it is seen as a holy entity in-universe.Prior to The Color Of Madness DLC, the Abomination was unable to be placed in a party with a religious hero.
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As a result, a Vestal with the Faithless quirk will still prevent nighttime ambushes when using Sanctuary.
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Note: Religion is NOT affected by quirks such as Faithless, Flagellant and God-Fearing. There's no harm in using the Vestal's skills if the party is non-religious, unless better stress healing or PROT skills are available.
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Unless you have good stress healers, try to avoid adding additional stress. In Darkest Dungeon, stress gain should be minimized at all costs and can be the difference between a successful expedition or a much needed retreat.
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